Alexis Daniel Fuentes Pérez
BS in Computer Science and a Master's Degree in Advanced Video Game Programming.
Currently I am working as Game Programmer, focused in AI and physics.
This is my professional and personal portfolio.
BS in Computer Science and a Master's Degree in Advanced Video Game Programming.
Currently I am working as Game Programmer, focused in AI and physics.
This is my professional and personal portfolio.
AdventureCity Builder
Unity
PCSwitch PS5 Xbox
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AI: Path Finding in Procedural World, Entity Activity System, Citizens Behaviours (+4 types) Core: Cameras Brain, Save System (Serialization, R/W, Migration), Input (Multi-device, Rebind, Combos), Player Settings Gameplay: Physics for Building Placement, Buildings Production, Tooltips (World + UI)
PuzzleSandbox
Unity
SteamSwitch PS4 Xbox
Gameplay: Dynamic Asset Loading (3D, 2D, Audio), Sandbox Custom Island Generation Core: Save System (Migration to DLC needs), Player Settings PS4 Porting: Save R/W, Leaderboard, Friends, Gamepads (Lights, Sounds, TouchPad), Memory Optimization, Profiling
CooperativeAdventure
Unity
SteamSwitch PS4 Xbox
-
AI: State Machines and Skills for multiple Aggresive Enemies (Bosses, Herds, Stealth, Untamed, Solo), Human Companion Abilities, Tamed Creatures Companion Gameplay: Physics for Vehicles and Driving, Combat System (Weapons, Combos, Status Effects), Creatures Locomotion, QTE and Minigames, World Interactables Core: Position Prediction System for Cameras
PuzzleLife Simulator
Unity
Android iOSKindle
AI: Pets Behaviour (Locomotion, Interactions, Steering) Graphics: Lighting System (Shaders, Day Night Cycle, Artificial Lights and Shadows) Tools: Automation for Pets Import and Creation Gameplay: Battle Pass and Monetization
Strategy
Unity
Android iOSKindle
Gameplay: New levels and third parties integration
Strategy
Unity
Android iOSKindle
Gameplay: New levels and third parties integration
Action RPGMultiplayer
Unreal Engine 5
PC
AI: Behavior Trees, Environment Query System, Enemies, Bosses, Herds. Gameplay: Gameplay Ability System, Weapons, Physics, Combat Systems. Multiplayer: Client-Server, RPCs, Replications.
Action
Unreal Engine 5
PC
Gameplay: Gameplay Ability System, Weapons, Physics AI: Behaviour Trees, Environment Query System
RPGMultiplayer
Unity
Steam
Alexis Fuentes
Coming soon
ActionMultiplayer
Unity
PC
Alexis Fuentes Eduardo BorgesSamuel Valcarcel Fernando Nuñez
Alexis Fuentes
Alexis Fuentes
Alexis Fuentes
Alexis Fuentes
Alexis Fuentes
Escape runVR
Unity
PCAndroid
Alexis FuentesNatalie Dajakaj
PlatformerPuzzle
Unreal Engine 5
PC
Platformer
Unity
PC